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Starcraft remastered ghost
Starcraft remastered ghost










  1. #Starcraft remastered ghost skin
  2. #Starcraft remastered ghost full
  3. #Starcraft remastered ghost plus

Modifications to how terrain is rendered give a depth and sense of place to aged maps. Zooming in - which is now a thing you can do! - lets you count the spines on a hydralisk’s head.

#Starcraft remastered ghost full

Even common units like Marines pop against the background, easily mistakable for full 3D models in their shining, bulbous armor. Other than that, the amazing campaign and competitive gameplay are almost completely unchanged, which is exactly what the esports community wants, but slightly annoying for casual players accustomed to modern conveniences like working pathfinding AI.When I say StarCraft Remastered looks really good, I don’t need to qualify that with: “Good for a 19-year-old game.” Blizzard’s art team has created units and maps that are about as detailed as I could hope for from a sprite-based isometric style. It takes an all-time classic RTS and makes it look like my fond memories of it, rather than how it actually looked. Booting up StarCraft Remastered isn’t too far off from living that nostalgia fantasy. He can't disclose his position by loud noises, especially when it's a booming 'BAADEW!' of his sniper rifle.Imagine that you could actually buy a working pair of those fabled rose-colored glasses people are always talking about. What, that ghost uses his rifle without a silencer, and attaches it only when he needs to make a sniper shot? Silly crap. Why does it sound different? When a ghost shots his c-10 in-game, it sounds like a loud high-calibre rifle, but when he uses 'snipe' ability, his rifle suddenly produces Hollywood-like muffled 'ptew!'. Yes, female ghosts look pretty with their hair flowing in the wind, but from a practical point of view it's a very bad idea. Even a single hair can be used as an evidence of for gene-tracking. Same goes for female ghosts hair, by the way. It's not a problem for a marine, but it's a problem for a ghost who must be stealthy, leaving no trails. C-10 is semi-auto, which means that cases fly everywhere, especially during heated firefights.

starcraft remastered ghost

Yes, I know that marines use 'rail-assisted' guns, but nothing states that C-10 uses that technology. If a barrel is too short, only a part of cartridge's gunpowder will burn - the rest will fly out of the barrel with a bullet, giving that bullet less kinetic energy in the process. A long barrel is needed to allow the gunpowder in a cartridge to burn, 'pushing' the bullet forward. I don't know how ammo works in SC universe, but even if it uses some 'nano-powder' or other propelling substance, the barrel length of C-10 is too short to make that rifle a 'sniper' one.

starcraft remastered ghost

Because who needs a helmet when you storm a well-fortified secret object full of enemy soldiers in power armour.Ĭ-10 sniper rifle. And Nova in that scene wears no helmet - only her visor.

#Starcraft remastered ghost plus

Yet in SCII (Heart of the Swarm) we see a male ghost who goes on a dangerous mission with his shoulders, thighs and belly fully exposed, plus he was uncloaked. Even in mission slides from StarCraft Remastered ghosts depicted wearing full-body armoured suits (except Sarah in her bikini armour). Their suits can make them super-strong and grant them invisibility, but I really doubt that they can provide enough protection.

#Starcraft remastered ghost skin

If their skin suits are so 'durable' - why wear bulky armoured elements on top of it? No.

starcraft remastered ghost

And don't tell me this 'but their nano-suits are very durable as is' crap. Even if we talk about small arms fire - look at that exposed belly. It means that there will be tons of shrapnel flying around, and ghost 'armour' is useless against it. location of that sniper with mortar shells. Do you know what people do when they realise that there's an enemy sniper nearby? They start to ravage the approx. Thighs - no protection, shoulders - no protection, and half of the torso is not protected too. As to distribution of armoured elements - it's awful. Why? To show off huge shoulders and biceps? Really? I know that some Blizzard artists have a 'hunk' fetish, but come on. Male armour is even worse because, being insufficient as it is, it removes shoulder pads.












Starcraft remastered ghost